You know what they say, there’s more than one way to skin a Data List. And there’s certainly more than one way to build an image gallery in Flash Catalyst. The first method was covered in this previous post. This time, however, we’re going to create one with transitions between images. Nifty, right? More after [...]
Ever wanted to create an image gallery with more than 20 images? Ever wanted to play some more with Data Lists in Catalyst? Well, here’s your chance. We’re going to create an image gallery using Data Lists and the Design Time Data Panel, so that you can create an image gallery with as many images [...]
If you’ve been playing around with scroll panels, you’ve probably noticed that the scrolling content window always starts off displaying the upper left corner of the actual scrolling content. Great for anything text-based, but not so great for anything image-based. For example, if you’re scrolling an image, you will probably want to start out with [...]
Have you ever designed a scroll panel or data list and wanted to make it scroll with just buttons? For example, the scroll panel below scrolls its content with just an up, down, left, and right button.
When you convert artwork to a button in Catalyst, by default your button responds to mouse input inside the artwork’s rectangular bounds. This area that responds to mouse input events from the user (mouse click, hover, enter, exit, etc.) is called the hit area. If you have multiple buttons whose hit areas overlap, the topmost [...]